How it works — Your model is read in your browser and welded into a watertight mesh, then subdivided so it has enough surface points to carry detail. Each surface point is pushed along its outward normal by a procedural pattern, producing a genuinely textured solid that a slicer will reproduce. Nothing is uploaded. Tips — each pattern loads defaults tuned on a flat test cube (feature size, depth, direction and the mesh detail it needs), so you can print straight away or fine-tune from there; raise Mesh detail if a fine texture still looks soft (smaller features need a denser mesh). Very large or already high-poly models are capped to keep your browser responsive. After downloading, give the result a quick once-over in the STL Viewer and dial your printer in with the Calibration Print Generator.